Mount & Blade

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Ruthven

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UPDATE: You now need this patch to run the game bug-free: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1399 Patch installation is explained on the download page and in the readme. The beginnings of a M&B total conversion, featuring ships, vikings, axes and more. Factions: Diran Clan Saexenr Clan Borgr Clan

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UPDATE: You now need this patch to run the game bug-free:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1399
Patch installation is explained on the download page and in the readme.


The beginnings of a M&B total conversion, featuring ships, vikings, axes and more.

Factions:
Diran Clan
Saexenr Clan
Borgr Clan
Brugr Clan
Serthr Clan
Valdyr Clan
Heithr Clan
Ulfr Clan
Bjarndyr Clan
Settlers

Kings/Queen: (Same order as factions, i.e. King Dirus leads the Diran Clan, King Ingvi the Saexenr etc..)
King Dirus the Ox
King Ingvi the Killer
King Ivan the Head-Hoarder
King Rangarr the Troll-Slayer
King Egil the Cruel
King Jorund the Strong
King Gorm the Coward
Queen Jill the Brave
King Thorugrim the Bear
(no king for settlers)

Troop trees and other information:
http://forums.taleworlds.net/index.php/topic,60053.0.html
(I'd rather not post it all here. Too much text, methinks, and I doubt you'll care anyways.)

Source is included

Credits: (in no particular order)
Vilhjalmr
Highlander
OSP contributors, again and again
Mirathei
Dudro
-Peter-
Fei Dao
Stoned dude
Captain Lust
ejnomad07
MartinF
Mordachai
Jabrowny
HokieBT
Chel
alcibiades
Rath0s
Checkmaty
Ryuzaki
AlphaDelta
Talon (and all the modellers in his SWU project)
Moss
MorgTzu
Scouten and Jon sayles
Talak
MAXHARDMAN
FrisianDude
Varric
James
Septa Scarabae
FeriadITA
Kolba
Iberon
vonmistont
Ubberdorc
Jinnai
1x1General1x1
Everyone from the banner thread
(probably missing some people)

Known bugs/flaws: (Don't report any of these)
Scene editing NOT DONE
Old Claimants still around
Weapon stats/weight/prices still a little... Illogical
Banner tableau meshes need fixing
Deer/Boars/cattle in ships
Random villagers following you then disappearing


[rule] Features[rule]
  • No more horses
  • No more crossbows
  • Vilhjalmr's Permanent Death
  • Bunches of new items
  • Hunting
  • new face textures
  • Ship battles
  • Lords, caravans and everything can go on ships
  • Ability to have your own Kingdom (with Lords etc)
  • More Blood
  • New raiders
  • ability to buy a ship (Naval battles not working as of yet... though I don't know why.)
  • New map
  • Ten factions
  • New mercenaries
  • New banners
  • No more health bar
  • New archery reticule (dots)
  • New animations
  • New sounds (from More Metal Sounds mod)
  • Some slightly altered dialogues
  • Lord names changed
  • Ability to spar with your men
  • New face meshes (thanks to Barf)
  • Custom Battles
  • 200th day Invasion



[rule] File History[rule]v.101: Fixed the map (it looks a little silly now, but it's functional, fixed the Lords and settlements with the same names, ability to change your banner (camp menu), Rus invaders appear 60 days in instead of 30 (and there are more of them, as well as Rus "lords".)

Mon, Apr-13-2009

v.15: Changed the map, expanded the ship system, added a few more armors, increased the powerstrike and ironflesh of all melee units by 2.

Wed, May-13-2009

v.2: Tweaked the ship combat, added 40 more armors, 10 more helmets and 15 more shields, added some grass on the map, bandtis have been spread across the map, faction-owned Raider parties spawn at faction capitals.

Wed, May-20-2009

v.25: Added custom battles and a proper Rus invasion at day 200, tweaked a few companions, included the source

Sat, Jul-04-2009

v.3: Rehauled the ship fighting system, added the updated More Metal Sounds mod, character creation now affects starting equipment/stats, large elaboration on player-owned kingdoms