Mount & Blade

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Psiphoon

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About this mod

A brf containing a bunch of custom animations I've been working on. In here you will find: A non-cyclic falling animation which has characters flailing their arms as they speed up(replaces jump_loop in module_animations) An updated musket reload (I gave the previous one a bit more polish towards the end with the ramming and cocking) Some very

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A brf containing a bunch of custom animations I've been working on. In here you will find:

A non-cyclic falling animation which has characters flailing their arms as they speed up(replaces jump_loop in module_animations)
An updated musket reload (I gave the previous one a bit more polish towards the end with the ramming and cocking)
Some very simple two-handed parrying movements (the last frame of parry forwards is messed up, so I left it out of the interval in the module file)
2 stands
2 deaths
crossbow reload for a "rack and pinion" spanning device
[new]bow nocking animation (wip)

to do next: polish BOW_nock and modify the vertex animation for all the native bows so they're in time with the new animation

To test these in game, make a copy of the native module and put custom_animations.brf in it's resource folder, then put this line in module.ini: "load_mod_resource = custom_animations". Finally, put replace actions.txt in your native copy with the actions.txt in this file.

Of course these are all free to use and you don't need my permission (although a credit would be nice :-) )