Mount & Blade

File information

Last updated

Original upload

Created by

buhadog

Uploaded by

Site Bot

Virus scan

Safe to use

Tags for this mod

About this mod

Important! The file, updated here is version 0.65! Version 0.72 is found here: http://rapidshare.com/files/181360830/Kingdom_of_Calradia_0.72.rar The Land of Calradia has changed a lot. Large bandit parties are walking over the land and all the kingdoms have evolved. Large battles have been fought and the Kingdoms have lost much of their

Permissions and credits
Important! The file, updated here is version 0.65!
Version 0.72 is found here: http://rapidshare.com/files/181360830/Kingdom_of_Calradia_0.72.rar




The Land of Calradia has changed a lot. Large bandit parties are walking over the land and all the kingdoms have evolved. Large battles have been fought and the Kingdoms have lost much of their armies. Their only hope was to hire mercenaries. But not any mercenaries. The Kingdom of Swadia was reinforced with Crusaders and their eternal enemies - Veagirs have joined with the muslimans. From the mountains, the tribes of Mongols have came to help their friends - Khergits. But kingdom of the Nords couldn't find anybody to aid them, they had no friends. But the Vikings have arrived to destroy the land. The Nords and the Vikings have made an contract, that they will join their forces, and when they destroy the other kingdoms, Nords will let the Vikings have the lands of Veagirs. For the Rhodoks, their allies remain hidden. Who will provail in this land, the land of eternal war!


For playing, I recomend battle size at least 100.


[rule] Features[rule]
  • Every Faction has 25 different units
  • New, better bandits

  • Kingdom managment
  • 20 different mercenaries
  • Vikings, Crusaders, Mongols,...
  • Units have better equiptment
  • New armor, helmets, weapons horses and shields
  • All parties are bigger
  • Over 100 new units have been made
  • Every faction has one side faction



[rule] File History[rule]0.28
-Bigger bandits party's and 10 new bandits.
-Viking troop tree (10 diffrent vikings)
-New mercenaries. (10 new ones) :shock:
-Instead of manhunter party, there is another bandit party (Free mercenaries)
-Better companions
Dark Knights, Samurais... 8-)
-Bigger faction party's
-The beginning troop limit is set to 50
-Every leadership skill gives you 5 new unit spaces (instead of 3)
-Some of the stuff from Zandmod I (Tweaks, factions troops...)
-Some other stuff I can't remember.

0.42
- Updated Mercenary Tree (5 new)
- Updated Farmer Tree
- Updated Kingdom Partys
- Updated Dialogs
- Kingdom armies now have mercenarys

0.60
- Bugs mostly repaired
- New Weapons
- New Armor
- New Helmets
- New Horses
- New units
- You can create a new kingdom
- Your companyons can own a castle
- You can have caravans
- If you capute lords, they will less likely escape
- You can talk to Village Elder and guild master from village menu

0.65
- Most bugs repaired
- Crusader troop tree
- Some new units
- You can order a unit to form a party
- Harder gameplay
- Peasant rebel parties

Fri, Jan-09-2009

0.72
-Every faction has one side faction.
There are:
-Crusaders for Swadians
-Muslimans for Veagirs
-Vikings for Nords
-Empire troops for Rhodoks
-Mongols for Khergits
-More unique bandit parties
-Bugs repaired