Mount & Blade

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TheWitcher

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About this mod

Authors: TheWitcher (textures, skyboxes) & Soil (modelling) This small mod simply attempts to extend field of view and create fake horizon line for every outdoor scene in Mount and Blade. Purpose: deeper immersion factor, no "end of map" feeling and better visuals. Comments and ideas are most welcome! Installation: 1) Unpack.

Permissions and credits
Authors: TheWitcher (textures, skyboxes) & Soil (modelling)


This small mod simply attempts to extend field of view and create fake horizon line for every outdoor scene in Mount and Blade.

Purpose: deeper immersion factor, no "end of map" feeling and better visuals.

Comments and ideas are most welcome!

Installation:

1) Unpack.
2) Backup skyboxes.txt in Mount&Blade/Data folder.
3) Copy contents of the package to your M&B directory.
4) Open your module.ini (in every mod you have!) with the notepad and change following lines:

load_resource = terrain_borders
load_resource = terrain_borders_b
load_resource = skyboxes

to:

####Panoramic Mod Resources start####
load_resource = pm_textures
load_resource = pm_materials

load_resource = pm_terrain_borders
load_resource = pm_terrain_borders_b
load_resource = pm_skyboxes
#####Panoramic Mod Resources end#####

5) Run the game & enjoy!



This version isn't overwriting any root files apart of skyboxes.txt. It is advisable to make a copy of it.

Compatibility:

This mod is compatible with every other mod. It will simply replace every mod skyboxes and outer terrains. Just make sure that you've changed every module.ini or anyway the game will give you an RGL error!

Very important: If you're using mods changing skyboxes, like Battlestar Galactica or Star Wars Mod you chave to revert skyboxes.txt to vanilla one before playing these mods. Sorry for the inconvenience but that's the only way to keep compatibility with those mods.

It is generally adviced to use it with Zaro's Graphical Enchancement for a better visual effect. You may want also to use Calradia Map Refinement Mod which creates more diversity in random terrains and locations terrains.

This mod is also compatible with HDR mod and both DX7 and DX9 renderers.


Disclaimer: this mod can be included in any mod you like without permission but credit and quick info about in which mod it's going to be used would be very nice gesture. No financial profit can be made out of it at any circumstances.

Thanks goes to:
Soil for his great models
Alixyang for his help with skyboxes
Yoshiboy for his initial research about skyboxes.txt
Tul for his helpful advices about the weather
Ipek, Armagan and the development team for creating Mount & Blade


My special thanks goes to:
Argus from Russian S.T.A.L.K.E.R. modding community for inspiration, long time ago...
Many photographers who are uploading their amazing photos to free stock exchange sites.

Have fun!

Soil & TheWitcher


[rule] File History[rule]v 2.00

+ major change in the method of creating panorama (changes in outer_terrains.brf andouter_terrains_b.brf)
+ added new sky textures (17 in total) to create more diversive look of the skies
+ many changes in material properties for used textures
+ changed outer terrains models (huge thanks goes to Soil for doing that!)
+ changes in skyboxes.txt
+ optimisation of models and textures to reduce system requirements (there's minimal impact on performance)

v 1.01

+ major changes in skyboxes.brf (expanded skydome mesh)
+ changes in skyboxes.txt to prevent "world map bug"
+ new set of textures with horizon line

v 1.00
+ new textures for every skydome with added horizon landscapes