About this mod
This is the first version of my mini-mod. Zandmod will expand in the future, as my modding skills hopefully grow, but for now I hope this is playable and enjoyable. (See the forum discussion thread for more details). IMPORTANT NOTE: * Please download the quickfix from this page (just a item_kinds1.text file and a troops.txt file) to fi
- Permissions and credits
Zandmod will expand in the future, as my modding skills hopefully grow, but for now I hope this is playable and enjoyable.
(See the forum discussion thread for more details).
IMPORTANT NOTE:
* Please download the quickfix from this page (just a item_kinds1.text file and a troops.txt file) to fix some erroneous damage types on a few weapons, a Swadian Heavy Crossbowman with no crossbow and a Swadian Master Knight with no horse.
* A few other unfixed issues exist, but shouldn't be big ones:
Other types of food than normal (like spice and grain) LOOK like they are consumable now, but they aren't yet. Trying to fix that.
[rule] Features[rule]
- Included nearly all the "dormant" items in M&B through ItemEditor and made almost all of them merchandise.
- Tweaked weapons to act in a more complex way: You can stab with an axe, e.g., only it will merely do a little bit of blunt damage.
- Used the new items to create factions and troop types with clearer color codes. This would reduce confusion in the battle field.
- Expanded the troop trees of virtually every faction there is, thanks to the Troop Editor. The five factions will have about 15 different troop types each (some a lot more powerful), some others, like Bandits, a little fewer.
- Included quite a lot of MageLord's tweaks - the ones I like. See forum for full details.
- Modified the unit names, to give a sense of uniqueness to each faction - hopefully without confusing people as to what the units do and how high they are in the hierarchy.