Random Mods
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This is the second edition of a pack of animations for the use of the Mount and Blade modding community. This release contains pike-bracing animations - one standing version and one crouching version - and a shield bash animation. The animations are contained in a .brf file. My community animations thread on TaleWorlds: http://forums.talewo
- 8KB
- 1
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This is the second edition of a pack of animations for the use of the Mount and Blade modding community. This release contains pike-bracing animations - one standing version and one crouching version - and a shield bash animation. The animations are contained in a .brf file. My community animations thread on TaleWorlds: http://forums.talewo
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No Mount Only Blade Fight only melee battles with native factions and a new troop tree. Features-Horses and ranged weapons removed from troops (except lords) -New troop tree -> Onehanded with shield troops Spearmen Twohanders
- 7.0MB
- 1
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No Mount Only Blade Fight only melee battles with native factions and a new troop tree. Features-Horses and ranged weapons removed from troops (except lords) -New troop tree -> Onehanded with shield troops Spearmen Twohanders
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MS 1.172 diplomacy (with newfeatures)
Souce code of module system M&B Warband
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[BETA RELEASE v0.2] Rise of the Mongols
Mongol Series: Rise of the Mongols Beta Version 0.2. The second release from the rebuilding of the Mongol Mod. THIS IS FOR TESTING PURPOSES - VISIT OUR FORUMS AND DROP IN COMMENTS AND ISSUES YOU MAY ENCOUNTER The main aim is to make sure the foundations of the module (coding) is stable, strong, and can support the
- 11.1MB
- 1
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[BETA RELEASE v0.2] Rise of the Mongols
Mongol Series: Rise of the Mongols Beta Version 0.2. The second release from the rebuilding of the Mongol Mod. THIS IS FOR TESTING PURPOSES - VISIT OUR FORUMS AND DROP IN COMMENTS AND ISSUES YOU MAY ENCOUNTER The main aim is to make sure the foundations of the module (coding) is stable, strong, and can support the
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Shores of Avalon for pwmod v4.2 Scene code is: scn_scene_3 scene_3 256 none none 0.000000 0.000000 900.000000 900.000000 -100.000000 0x0000000330000500000d23480000321e0000734300002863 0 0 outer_terrain_beach
- 247KB
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Shores of Avalon for pwmod v4.2 Scene code is: scn_scene_3 scene_3 256 none none 0.000000 0.000000 900.000000 900.000000 -100.000000 0x0000000330000500000d23480000321e0000734300002863 0 0 outer_terrain_beach
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Blue&Grey (Alternative North America of 1860th) non-exe
Place: The virtual world of North America Time: 1862 Factions: United States, Confederate States, Canadian Union, United States of Mexico, Indian Territories… Task: Defeat'em all, unite the world. A fully playable 0.95 version of the Blue&Grey mod-clone, which includes all previous additions contained in patches and bugfixers, as well as so
- 66.4MB
- 9
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Blue&Grey (Alternative North America of 1860th) non-exe
Place: The virtual world of North America Time: 1862 Factions: United States, Confederate States, Canadian Union, United States of Mexico, Indian Territories… Task: Defeat'em all, unite the world. A fully playable 0.95 version of the Blue&Grey mod-clone, which includes all previous additions contained in patches and bugfixers, as well as so
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Edit Plus Syntax File for Mount & Blade
This is an Edit Plus syntax file for Mount&Blade. If you like to use Edit Plus for all of your non-IDE needs, then this file will help color code the Mount&Blade operators and other syntax. Play around with colors for each category as you see fit.
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Edit Plus Syntax File for Mount & Blade
This is an Edit Plus syntax file for Mount&Blade. If you like to use Edit Plus for all of your non-IDE needs, then this file will help color code the Mount&Blade operators and other syntax. Play around with colors for each category as you see fit.
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I have tried to make a mod on Robin Hood Enjoy FeaturesRobin HoodHis campPossibility to attack the campNew zendar troops
- 1.5MB
- 1
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I have tried to make a mod on Robin Hood Enjoy FeaturesRobin HoodHis campPossibility to attack the campNew zendar troops
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Reupload of quickbattle mod due to request. Changes 5 quickbattles, some more challenging then others, and some really easy ones. QB 2 will cause lagg on most systems.
- 14.2MB
- 1
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Reupload of quickbattle mod due to request. Changes 5 quickbattles, some more challenging then others, and some really easy ones. QB 2 will cause lagg on most systems.
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Patch for Native Expansion Version 0.580 Breaks saves. Main mod download here Link to description and info thread File History[rul
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- 10
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Patch for Native Expansion Version 0.580 Breaks saves. Main mod download here Link to description and info thread File History[rul
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Changes character heads (NPC and main character) back to version 0731 faces, hair and beards. Also adds all but one Bigmod/Mag-7 faces, Can be used on any mod which does not change skins.txt Features-changes all the ugly heads back to the previous versions and brings cool Bigm
- 3.2MB
- 2
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Changes character heads (NPC and main character) back to version 0731 faces, hair and beards. Also adds all but one Bigmod/Mag-7 faces, Can be used on any mod which does not change skins.txt Features-changes all the ugly heads back to the previous versions and brings cool Bigm
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Visit taleworlds forums for details. In this mod, you can start as a doctor. Use drugs to heal yourself or your men. Stay in a hospital for a while to heal your party. Features5 new troops1 new townsdrugshealdoctor
- 1.1MB
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Visit taleworlds forums for details. In this mod, you can start as a doctor. Use drugs to heal yourself or your men. Stay in a hospital for a while to heal your party. Features5 new troops1 new townsdrugshealdoctor
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Shadow of the World Tree for PWMOD v3.5b by (forum) Xombie5 aka Leroy >:) unzip the file and copy (or unzip directly into) warband folder/modules/pwmod_v35b/sceneobj - it should overwrite scn 1 (oceania) - dont know how to do this while still making accesible from the list - if you do please tell me.
- 244KB
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Shadow of the World Tree for PWMOD v3.5b by (forum) Xombie5 aka Leroy >:) unzip the file and copy (or unzip directly into) warband folder/modules/pwmod_v35b/sceneobj - it should overwrite scn 1 (oceania) - dont know how to do this while still making accesible from the list - if you do please tell me.
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Free to use for anyone who wants to add something to the mod or who needs some inspiration for setting up costum battles.
- 185KB
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Free to use for anyone who wants to add something to the mod or who needs some inspiration for setting up costum battles.
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Two minor bugs fixed. Mill_head dialog and windmill. Extract the files and move them into Village Lord folder in modules. When it asked change them, click yes.
- 578KB
- 6
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Two minor bugs fixed. Mill_head dialog and windmill. Extract the files and move them into Village Lord folder in modules. When it asked change them, click yes.
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Streaming Mount and Blade podcast/audio commentary
Bored of surfing the forums? Taking an hour to read all the latest on Mount and Blade? Tired of reading spam threads and posts? Get your daily Mount and Blade information in just 15 minutes, and more! The first ever Mount and Blade commentary, produced to you by Tomato with association with other members. Approx 15 mins long. [f
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Streaming Mount and Blade podcast/audio commentary
Bored of surfing the forums? Taking an hour to read all the latest on Mount and Blade? Tired of reading spam threads and posts? Get your daily Mount and Blade information in just 15 minutes, and more! The first ever Mount and Blade commentary, produced to you by Tomato with association with other members. Approx 15 mins long. [f
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Adds a bunch of new troops and tweaks some of the things that are done. Thanks to Talak, there are some unique items in game. There are a few gameplay tweaks as well. Compilation of a bunch of changes for 1.003. Some units might be a little overpowered. I haven't tested them Features[*
- 97.7MB
- 86
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Adds a bunch of new troops and tweaks some of the things that are done. Thanks to Talak, there are some unique items in game. There are a few gameplay tweaks as well. Compilation of a bunch of changes for 1.003. Some units might be a little overpowered. I haven't tested them Features[*
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Adds to native the powerfull army of the Dead of Dunharrow. Spawn point is north of Zendar
- 4.7MB
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Adds to native the powerfull army of the Dead of Dunharrow. Spawn point is north of Zendar
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The archive contains Russian localization for native. The mod is based on Unofficial Russian Language Pack and improves using cases grammatical agreement in dialogs for names of lords, places, factions. Installation: unpack and copy files into modules/native. Igonre 'src' folder if you are not modder. Don't forget to backup native
- 1.3MB
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The archive contains Russian localization for native. The mod is based on Unofficial Russian Language Pack and improves using cases grammatical agreement in dialogs for names of lords, places, factions. Installation: unpack and copy files into modules/native. Igonre 'src' folder if you are not modder. Don't forget to backup native