Recently Updated Mods
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1866: Reloaded for Mount & Blade delivers the definitive 1866 Mod experience with features from alex.blaise's Resurrected mod, plus fixes for the original and Resurrected's features, as well as music enhancements, upscaled textures and UI, gameplay QoL changes, and so much more--delivering one of the best Spaghetti Western experiences on PC.
- 1.1GB
- 0
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1866: Reloaded for Mount & Blade delivers the definitive 1866 Mod experience with features from alex.blaise's Resurrected mod, plus fixes for the original and Resurrected's features, as well as music enhancements, upscaled textures and UI, gameplay QoL changes, and so much more--delivering one of the best Spaghetti Western experiences on PC.
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Tohlobaria Modular Models with Texture Atlas
Making more texture atlases to combine some of the beautiful looking armours from Tohlobaria, and also making a few tweaks here and there to reduce clipping and to make a few new models. So far I'm only uploading the Doomcall armours (no helmets yet), but I have already been working on others and I'll upload when I have them packagedEdit
- 52.3MB
- 0
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Tohlobaria Modular Models with Texture Atlas
Making more texture atlases to combine some of the beautiful looking armours from Tohlobaria, and also making a few tweaks here and there to reduce clipping and to make a few new models. So far I'm only uploading the Doomcall armours (no helmets yet), but I have already been working on others and I'll upload when I have them packagedEdit
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HIGH QUALITY SFX/MUSIC FILES FOR MOUNT & BLADE WARBAND :: Higher bitrate & True Stereo clarity vs. 'Original' ogg's
- 120.1MB
- 0
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HIGH QUALITY SFX/MUSIC FILES FOR MOUNT & BLADE WARBAND :: Higher bitrate & True Stereo clarity vs. 'Original' ogg's
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Version 0.27 of Dimos Europe 1080 mod.
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Return of the Sith is an sub-mod for Star Wars Conquest, featuring an alternative scenario, in which the Sith return during the Clone Wars, and absorb the Confederacy of Independent Systems, forming a new Empire.
- 1.0MB
- 0
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Return of the Sith is an sub-mod for Star Wars Conquest, featuring an alternative scenario, in which the Sith return during the Clone Wars, and absorb the Confederacy of Independent Systems, forming a new Empire.
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Warband Czech Fix corrects mistakes in Czech translation of M&B Warband.Warband Czech Fix opravuje chyby v českém překladu M&B Warband. Distributor CD Projekt/Comgad sice odvedl na překladu kvalitní práci, nicméně některé věci (zejména technického rázu) byly přehlédnuty.
- 344KB
- 7
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Warband Czech Fix corrects mistakes in Czech translation of M&B Warband.Warband Czech Fix opravuje chyby v českém překladu M&B Warband. Distributor CD Projekt/Comgad sice odvedl na překladu kvalitní práci, nicméně některé věci (zejména technického rázu) byly přehlédnuty.
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Native Expansion is a total enhancement for Native Warband. It doesn't aim to be a total conversion, it aims to take everything that is great about Native and make it better. Our motto: More Better Stuff. Better troops. Better diplomacy. Better mechanics. Better quests. Better menus. More of everything!
- 199.4MB
- 2.9k
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Native Expansion is a total enhancement for Native Warband. It doesn't aim to be a total conversion, it aims to take everything that is great about Native and make it better. Our motto: More Better Stuff. Better troops. Better diplomacy. Better mechanics. Better quests. Better menus. More of everything!
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For Mount&Blade Warband 1.168 Two separable minimods: one provides formations and the other battle AI. Demo video: http://www.youtube.com/watch?v=WmA-IxNASVE&feature=youtu.be
- 1.9MB
- 181
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For Mount&Blade Warband 1.168 Two separable minimods: one provides formations and the other battle AI. Demo video: http://www.youtube.com/watch?v=WmA-IxNASVE&feature=youtu.be
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Skilled Magic Calradia v.0.9.4
Skilled Magic Calradia v.0.9.4 by High_priest_of_Rufor M&B 1.011Huge map and hardcore gameplay modification with many kinds of magic arts.NB: i advise you to cap corpses or even set it to 0 to number of summons.
- 526.2MB
- 27
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Skilled Magic Calradia v.0.9.4
Skilled Magic Calradia v.0.9.4 by High_priest_of_Rufor M&B 1.011Huge map and hardcore gameplay modification with many kinds of magic arts.NB: i advise you to cap corpses or even set it to 0 to number of summons.
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MS 1.172 diplomacy (with newfeatures)
Souce code of module system M&B Warband
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Native G'old for 1.011 (Updated 5.9.2016)
A Modded and tweaked native for those longing for the old versions and being thirsty for fierce battles and difficulty. I recommend using the enhanced version of 1.011 (http://www.mbrepository.com/file.php?id=2595)
- 210.0MB
- 7
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Native G'old for 1.011 (Updated 5.9.2016)
A Modded and tweaked native for those longing for the old versions and being thirsty for fierce battles and difficulty. I recommend using the enhanced version of 1.011 (http://www.mbrepository.com/file.php?id=2595)
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Character Creation Screen v1.2
a modmerger kit for single screen character creation.
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Remake of ebony and Danguard armor from skyrim
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Neolithic Warfare. For Old Time's sake. https://forums.taleworlds.com/index.php/topic,67009.0.html
- 226.7MB
- 14
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Neolithic Warfare. For Old Time's sake. https://forums.taleworlds.com/index.php/topic,67009.0.html
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this is a placeholder for saved games. In order to establishroundbased multiplayer in "Total War Time".
- 191KB
- 3
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this is a placeholder for saved games. In order to establishroundbased multiplayer in "Total War Time".
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This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod. [
- 475.1MB
- 45
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This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod. [
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Light and Darkness - Halloween specials
This is a new mod with a lot of creation, features and fun as well. There\'s no big map as MB usually has, so all the characters and activities are being in the scene. It has both single player and multiplayer modes.
- 170.2MB
- 159
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Light and Darkness - Halloween specials
This is a new mod with a lot of creation, features and fun as well. There\'s no big map as MB usually has, so all the characters and activities are being in the scene. It has both single player and multiplayer modes.
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Malik Faris's Companions and Native Enhancement
See the main thread here: http://forums.taleworlds.com/index.php/topic,129012.0.html The short of it: Adds like 60+ companions to M&B:W 1.158, Also allows you to buy troops from tavern keepers, also adds a probably overpowered troop tree for the player faction, also adds some custom factions and roaming friendly manhunter type guys to
- 32.2MB
- 140
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Malik Faris's Companions and Native Enhancement
See the main thread here: http://forums.taleworlds.com/index.php/topic,129012.0.html The short of it: Adds like 60+ companions to M&B:W 1.158, Also allows you to buy troops from tavern keepers, also adds a probably overpowered troop tree for the player faction, also adds some custom factions and roaming friendly manhunter type guys to
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Fantasy based weapons weapons: - axes (3x 1handed, 2 x 2handed), - polearm / axe (switchable, 2 handed), - maul (2 handed), - mace (1 handed), - swords with scabbards (4x 1handed, 1.5handed, 2x 2handed).
- 3.8MB
- 137
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Fantasy based weapons weapons: - axes (3x 1handed, 2 x 2handed), - polearm / axe (switchable, 2 handed), - maul (2 handed), - mace (1 handed), - swords with scabbards (4x 1handed, 1.5handed, 2x 2handed).