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1866: Reloaded for Mount & Blade delivers the definitive 1866 Mod experience with features from alex.blaise's Resurrected mod, plus fixes for the original and Resurrected's features, as well as music enhancements, upscaled textures and UI, gameplay QoL changes, and so much more--delivering one of the best Spaghetti Western experiences on PC.
- 1.1GB
- 2
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1866: Reloaded for Mount & Blade delivers the definitive 1866 Mod experience with features from alex.blaise's Resurrected mod, plus fixes for the original and Resurrected's features, as well as music enhancements, upscaled textures and UI, gameplay QoL changes, and so much more--delivering one of the best Spaghetti Western experiences on PC.
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Tohlobaria Modular Models with Texture Atlas
Making more texture atlases to combine some of the beautiful looking armours from Tohlobaria, and also making a few tweaks here and there to reduce clipping and to make a few new models. So far I'm only uploading the Doomcall armours (no helmets yet), but I have already been working on others and I'll upload when I have them packagedEdit
- 52.3MB
- 0
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Tohlobaria Modular Models with Texture Atlas
Making more texture atlases to combine some of the beautiful looking armours from Tohlobaria, and also making a few tweaks here and there to reduce clipping and to make a few new models. So far I'm only uploading the Doomcall armours (no helmets yet), but I have already been working on others and I'll upload when I have them packagedEdit
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HIGH QUALITY SFX/MUSIC FILES FOR MOUNT & BLADE WARBAND :: Higher bitrate & True Stereo clarity vs. 'Original' ogg's
- 120.1MB
- 0
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HIGH QUALITY SFX/MUSIC FILES FOR MOUNT & BLADE WARBAND :: Higher bitrate & True Stereo clarity vs. 'Original' ogg's
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Version 0.27 of Dimos Europe 1080 mod.
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Return of the Sith is an sub-mod for Star Wars Conquest, featuring an alternative scenario, in which the Sith return during the Clone Wars, and absorb the Confederacy of Independent Systems, forming a new Empire.
- 1.0MB
- 0
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Return of the Sith is an sub-mod for Star Wars Conquest, featuring an alternative scenario, in which the Sith return during the Clone Wars, and absorb the Confederacy of Independent Systems, forming a new Empire.
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Warband Czech Fix corrects mistakes in Czech translation of M&B Warband.Warband Czech Fix opravuje chyby v českém překladu M&B Warband. Distributor CD Projekt/Comgad sice odvedl na překladu kvalitní práci, nicméně některé věci (zejména technického rázu) byly přehlédnuty.
- 344KB
- 7
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Warband Czech Fix corrects mistakes in Czech translation of M&B Warband.Warband Czech Fix opravuje chyby v českém překladu M&B Warband. Distributor CD Projekt/Comgad sice odvedl na překladu kvalitní práci, nicméně některé věci (zejména technického rázu) byly přehlédnuty.
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Native Expansion is a total enhancement for Native Warband. It doesn't aim to be a total conversion, it aims to take everything that is great about Native and make it better. Our motto: More Better Stuff. Better troops. Better diplomacy. Better mechanics. Better quests. Better menus. More of everything!
- 199.4MB
- 2.9k
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Native Expansion is a total enhancement for Native Warband. It doesn't aim to be a total conversion, it aims to take everything that is great about Native and make it better. Our motto: More Better Stuff. Better troops. Better diplomacy. Better mechanics. Better quests. Better menus. More of everything!
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For Mount&Blade Warband 1.168 Two separable minimods: one provides formations and the other battle AI. Demo video: http://www.youtube.com/watch?v=WmA-IxNASVE&feature=youtu.be
- 1.9MB
- 182
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For Mount&Blade Warband 1.168 Two separable minimods: one provides formations and the other battle AI. Demo video: http://www.youtube.com/watch?v=WmA-IxNASVE&feature=youtu.be
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Skilled Magic Calradia v.0.9.4
Skilled Magic Calradia v.0.9.4 by High_priest_of_Rufor M&B 1.011Huge map and hardcore gameplay modification with many kinds of magic arts.NB: i advise you to cap corpses or even set it to 0 to number of summons.
- 526.2MB
- 28
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Skilled Magic Calradia v.0.9.4
Skilled Magic Calradia v.0.9.4 by High_priest_of_Rufor M&B 1.011Huge map and hardcore gameplay modification with many kinds of magic arts.NB: i advise you to cap corpses or even set it to 0 to number of summons.
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MS 1.172 diplomacy (with newfeatures)
Souce code of module system M&B Warband
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Native G'old for 1.011 (Updated 5.9.2016)
A Modded and tweaked native for those longing for the old versions and being thirsty for fierce battles and difficulty. I recommend using the enhanced version of 1.011 (http://www.mbrepository.com/file.php?id=2595)
- 210.0MB
- 7
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Native G'old for 1.011 (Updated 5.9.2016)
A Modded and tweaked native for those longing for the old versions and being thirsty for fierce battles and difficulty. I recommend using the enhanced version of 1.011 (http://www.mbrepository.com/file.php?id=2595)
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Character Creation Screen v1.2
a modmerger kit for single screen character creation.
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Remake of ebony and Danguard armor from skyrim
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Neolithic Warfare. For Old Time's sake. https://forums.taleworlds.com/index.php/topic,67009.0.html
- 226.7MB
- 15
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Neolithic Warfare. For Old Time's sake. https://forums.taleworlds.com/index.php/topic,67009.0.html
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this is a placeholder for saved games. In order to establishroundbased multiplayer in "Total War Time".
- 191KB
- 3
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this is a placeholder for saved games. In order to establishroundbased multiplayer in "Total War Time".
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This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod. [
- 475.1MB
- 46
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This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod. [
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Light and Darkness - Halloween specials
This is a new mod with a lot of creation, features and fun as well. There\'s no big map as MB usually has, so all the characters and activities are being in the scene. It has both single player and multiplayer modes.
- 170.2MB
- 159
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Light and Darkness - Halloween specials
This is a new mod with a lot of creation, features and fun as well. There\'s no big map as MB usually has, so all the characters and activities are being in the scene. It has both single player and multiplayer modes.
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Malik Faris's Companions and Native Enhancement
See the main thread here: http://forums.taleworlds.com/index.php/topic,129012.0.html The short of it: Adds like 60+ companions to M&B:W 1.158, Also allows you to buy troops from tavern keepers, also adds a probably overpowered troop tree for the player faction, also adds some custom factions and roaming friendly manhunter type guys to
- 32.2MB
- 140
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Malik Faris's Companions and Native Enhancement
See the main thread here: http://forums.taleworlds.com/index.php/topic,129012.0.html The short of it: Adds like 60+ companions to M&B:W 1.158, Also allows you to buy troops from tavern keepers, also adds a probably overpowered troop tree for the player faction, also adds some custom factions and roaming friendly manhunter type guys to
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Fantasy based weapons weapons: - axes (3x 1handed, 2 x 2handed), - polearm / axe (switchable, 2 handed), - maul (2 handed), - mace (1 handed), - swords with scabbards (4x 1handed, 1.5handed, 2x 2handed).
- 3.8MB
- 139
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Fantasy based weapons weapons: - axes (3x 1handed, 2 x 2handed), - polearm / axe (switchable, 2 handed), - maul (2 handed), - mace (1 handed), - swords with scabbards (4x 1handed, 1.5handed, 2x 2handed).
Media
Explore all mediaNews & Updates
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Fallout 4 Next-Gen Update is coming!
Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release.
What's included in the Fallout 4 Next-Gen Update?
Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...- 286 Comments
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Tending the crops - JennaJuffuffles
In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection.
Thanks for joining us today, Jenna. To get started, could you tell us a little a...- 20 Comments
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Get ready for Stardew Valley 1.6!
Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.
What's new in Stardew Valley 1.6?
There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...- 40 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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C3: Community Creations Con starts 2 Feb
Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...
- 30 Comments
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Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.
Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...- 140 Comments
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Enhancing Night City - deceptious
We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.
Thanks for chatting to us. Would you mind telling us what got you into modding?
I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...- 44 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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A joyous festive season to you all my gamers. As you may have noticed, in the spirit of the season, we have been busy posting themed mods on Facebook and X(Twitter) as well as the Forum once per day to mark the 12 days counting down to Saturalia.
To get more eyes on these fun pieces of content, we’re releasing this news post roundup of all the mods we’ve posted so far with more to come. The news post will be updated daily until all 12 featured mods are added.
For m...- 40 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments
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BBCode update for mod pages and comments
We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags.
Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...- 86 Comments
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Summary
Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.
The New Forum <...- 111 Comments
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Update - 21st November. Forums are once again live. Please post any forum-related feedback here.
The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.
After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...- 221 Comments