Random Mods
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Please visit Taleworlds topic for more info: http://forums.taleworlds.net/index.php/topic,70939.0.html. All credits to DAMQNG. Have fun. Featureslanguage English3 factions Achaeans , Thessalonians, Trojansnew weapons,new armor,new horsesGreece and a part of Asia Minor map[
- 68.1MB
- 7
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Please visit Taleworlds topic for more info: http://forums.taleworlds.net/index.php/topic,70939.0.html. All credits to DAMQNG. Have fun. Featureslanguage English3 factions Achaeans , Thessalonians, Trojansnew weapons,new armor,new horsesGreece and a part of Asia Minor map[
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1257 AD 1.4 German Faction Colors
This File changes the grey color of the cities to the original faction colors. ----------------------------------------------------------------------------------------------- Das File verändert die graue Farbe der Städte in die originalen Fraktionsfarben. Gelb = Nord Blau = Rhodok Grün = Vaegir Lila = Khergit Orange = Swadien
- 2KB
- 0
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1257 AD 1.4 German Faction Colors
This File changes the grey color of the cities to the original faction colors. ----------------------------------------------------------------------------------------------- Das File verändert die graue Farbe der Städte in die originalen Fraktionsfarben. Gelb = Nord Blau = Rhodok Grün = Vaegir Lila = Khergit Orange = Swadien
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Forest Attack: This map generally is a standart siegemap. attackers spawn in a forest near a castle which contains the flag in the middle. They can access the Castle via a ladder, a maingate and a backdoor. i added some breakable doors in the way an some , so it shouldn't just be a rush map. Also you can access the walls from nearly everywhere
- 68KB
- 0
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Forest Attack: This map generally is a standart siegemap. attackers spawn in a forest near a castle which contains the flag in the middle. They can access the Castle via a ladder, a maingate and a backdoor. i added some breakable doors in the way an some , so it shouldn't just be a rush map. Also you can access the walls from nearly everywhere
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My first battle map might be buggy. screens: http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00005.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00004.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00003.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00002.jpg
- 30KB
- 0
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My first battle map might be buggy. screens: http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00005.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00004.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00003.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-13_00002.jpg
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Edited all weapons, armors, shields and horses to make game more realistic.
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For HardCode for the Band of Warriors mod only. The download is password protected. I will release this publicly later on when it is complete.
- 5.4MB
- 2
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For HardCode for the Band of Warriors mod only. The download is password protected. I will release this publicly later on when it is complete.
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This is just a quick port of Band of Warriors to M&B version 0.903. Save games are NOT compatible. NCrawler will be coming out with a more thorough port.
- 30.5MB
- 0
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This is just a quick port of Band of Warriors to M&B version 0.903. Save games are NOT compatible. NCrawler will be coming out with a more thorough port.
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This mod aims to make things a little harder as well as just different. I added the undead, new map, and changed some textures around, I think it gives the overall feeling of the game a sort of darker experience but this is my first mod and I have added no new models since I wanted to get a version out first... This is hopefully the first version o
- 3.4MB
- 0
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This mod aims to make things a little harder as well as just different. I added the undead, new map, and changed some textures around, I think it gives the overall feeling of the game a sort of darker experience but this is my first mod and I have added no new models since I wanted to get a version out first... This is hopefully the first version o
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Shmerp a derp
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The mod is unfinished and will NOT be worked on anymore. If you wish to use undead troops, just change tf_maletf_female or tf_hero to tf_undead If you also wan't the unique undead sounds/voices got to module_skins.py and change every single sound file for the undead to old_scream Here's an example (
- 8.9MB
- 0
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The mod is unfinished and will NOT be worked on anymore. If you wish to use undead troops, just change tf_maletf_female or tf_hero to tf_undead If you also wan't the unique undead sounds/voices got to module_skins.py and change every single sound file for the undead to old_scream Here's an example (
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Small Battle Map. Released 21.02.2012 - Has entry points 0,32,67,68, 69 (battle spawns & MotF flags). V1.1. - Made the big ship a bit narrowed. http://img839.imageshack.us/img839/4097/sea1f.th.jpg
- 28KB
- 0
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Small Battle Map. Released 21.02.2012 - Has entry points 0,32,67,68, 69 (battle spawns & MotF flags). V1.1. - Made the big ship a bit narrowed. http://img839.imageshack.us/img839/4097/sea1f.th.jpg
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This mod adds a character from whom you can custom order equipment, Dionisia. It adds a hero horse, named Gualterio, and his groom, Suelita. It adds an 18 stage upgradeable castle, available by talking to the new NPC George. It includes the Arena Mod by 'Janus'. All of these new NPC's can be found in Zendar, behind Ramun the Slave Trader. Pl
- 39.0MB
- 4
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This mod adds a character from whom you can custom order equipment, Dionisia. It adds a hero horse, named Gualterio, and his groom, Suelita. It adds an 18 stage upgradeable castle, available by talking to the new NPC George. It includes the Arena Mod by 'Janus'. All of these new NPC's can be found in Zendar, behind Ramun the Slave Trader. Pl
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"Arena Revamp Deluxe OSP" Version 1.5 ~ A Warband Mod by lucky lancer ~ 2011-05-28 http://forums.taleworlds.com/index.php/topic,173647.0.html This is Open Source - use as you please - but don't forget giving credit. DESCRIPTION: - Ever disliked those boring, bland vanilla arenas ? - Ever got annoyed of -stupid- NPCs and horses running
- 74KB
- 1
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"Arena Revamp Deluxe OSP" Version 1.5 ~ A Warband Mod by lucky lancer ~ 2011-05-28 http://forums.taleworlds.com/index.php/topic,173647.0.html This is Open Source - use as you please - but don't forget giving credit. DESCRIPTION: - Ever disliked those boring, bland vanilla arenas ? - Ever got annoyed of -stupid- NPCs and horses running
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Mount & Blade music mod - 12 new tunes
This mod installs 12 new tunes into your Mount & Blade music directory and replaces the standard music.txt in your Data folder with a new one, which includes the original tunes and the new ones. Just extract the .rar file with subdirectories to the M&B base directory and overwrite the old music.txt when prompted. NOTICE! If you already have i
- 41.0MB
- 8
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Mount & Blade music mod - 12 new tunes
This mod installs 12 new tunes into your Mount & Blade music directory and replaces the standard music.txt in your Data folder with a new one, which includes the original tunes and the new ones. Just extract the .rar file with subdirectories to the M&B base directory and overwrite the old music.txt when prompted. NOTICE! If you already have i
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Freelancer Hot Fix -B just paste the menus.txt into your freelancer 1.0 Alpha directory. Thanks for testing!
- 339KB
- 1
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Freelancer Hot Fix -B just paste the menus.txt into your freelancer 1.0 Alpha directory. Thanks for testing!
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The Island: Shipwrecked 1.42 Source
Due to request, this is the 18 .py files that I used in creating The Island mod. Left out skins, particle systems, and scene props since none of them were changed for the mod (just use the ones from vanilla). They aren't the cleanest source files, and I probably didn't comment everything. The troops.py is almost completely redone with lots of te
- 121KB
- 0
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The Island: Shipwrecked 1.42 Source
Due to request, this is the 18 .py files that I used in creating The Island mod. Left out skins, particle systems, and scene props since none of them were changed for the mod (just use the ones from vanilla). They aren't the cleanest source files, and I probably didn't comment everything. The troops.py is almost completely redone with lots of te
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Schattenländer - Into the Darklands - 0.1d
In 1992, Microprose made a computer RPG called Darklands which is a cult classic. Set in the Holy Roman Empire of the 15th century, it's basically medieval Germany where everything the peasants believed is true. It's an unbelievably deep, immersive look at the middle ages. Its tagline: In medieval Germany, reality is more horrifying than fantasy
- 14.9MB
- 7
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Schattenländer - Into the Darklands - 0.1d
In 1992, Microprose made a computer RPG called Darklands which is a cult classic. Set in the Holy Roman Empire of the 15th century, it's basically medieval Germany where everything the peasants believed is true. It's an unbelievably deep, immersive look at the middle ages. Its tagline: In medieval Germany, reality is more horrifying than fantasy
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Calradia Map for Version .95X - Large
This is a map of Calradia for version .95x. It is 1280 x 1215 - 321KB. Enjoy!
- 322KB
- 0
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Calradia Map for Version .95X - Large
This is a map of Calradia for version .95x. It is 1280 x 1215 - 321KB. Enjoy!
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It is simply a winged great helm with the wings removed. There are 2 black areas at he side that I cba to fix Features1 new helm
- 12KB
- 2
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It is simply a winged great helm with the wings removed. There are 2 black areas at he side that I cba to fix Features1 new helm
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America/Asia/Oceania Alternative bannerpack
The version 1.6 of the AAO pack. For installation: For installation: 1. Go to .../Program Files/Mount&Blade Warband/Modules/Native/Textures or .../Program Files/Steam/steamapps/common/Mount&blade warband/Modules/Native/Textures 2. Back up your files if you want, they are the following: banners_a.dds banners_b.dds banne
- 3.8MB
- 1
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America/Asia/Oceania Alternative bannerpack
The version 1.6 of the AAO pack. For installation: For installation: 1. Go to .../Program Files/Mount&Blade Warband/Modules/Native/Textures or .../Program Files/Steam/steamapps/common/Mount&blade warband/Modules/Native/Textures 2. Back up your files if you want, they are the following: banners_a.dds banners_b.dds banne